The more badges you've got that match with your construct's the

  • I continue to state it. The more badges you've got that match with your construct's the greater, play fashion. Obviously you need to place your feature points to the regions that you want to capitalize on 2K21 MT together with the pie charts you've selected. With that said, below are the attributes.

    The only ones I pay attention to the exact attribute number (because of cartoons being locked behind a threshold) are driving dunk/ standing dunk, ball manage to rate ratio, and driving layup (kinda). Contact dunks unlock at 85 dunk, expert at 84, and man at 50 driving 75 standing. Guru dribble moves unlock at 70 ball handling plus you'll be able to get tier three blow by animations looking at this graph Speed Boosting Requirements. You also get particular driving layup animations in 80, but the only superior bundle is extended athlete and on paint assembles dominant big is good for obtaining push offs on standing layups. Make sure you place any questions below and I'll see if I could answer them. Thanks for reading!

    Can I get some thoughts on playmaking badges please

    I'm torn between what exactly is important to my ballhandler who is not an elite shot with no stretch. Space founder vs tight grips versus stop n go. What are different ballhandlers using? I didn't include ankle breaker because I simply don't notice any difference with that even on a high level online. In mycareer nba I would break ankles all the time and I did not even understand what I was doing. If I'm wrong and a few of you are using ankle breaker on the internet please let me know. Online, I've undoubtedly seen space creator do it and at lower levels like silver against elite defensive assembles such as a 2way finisher. Interestingly it would normally happen to this aid defender coming to dual that is quite funny to watch.

    But I'm curious as to what everybody else is using. Giving me this space? Is prevent and go handy for dribbling with the right stick? I know it's referred to. Does tight manages really speed up your own combos or is that just handles for days which I know gives a tremendous boost to speed of combos from silver. What levels have you discovered to be the most successful for these badges and if you do not mind giving a little outline as to what each on really does id appreciate. Not interested in 2Ks description of them because I've found that a great deal of badges do a lot more than 2K states.

    To me personally when you do snatchbacks it's more so space creator than stop and go. Cease and go I believe operates hand and hand with rapid first step because stop and go supposed to boost your ability to stop on a dime dribbling and continuing faster. Do you detect stop n go giving any different animations on the grab back? Just like would bronze make sense if? Kind of like the way rim protector and chasedown give you their cartoons on Buy NBA 2K21 MT Coins bronze.