Path of Exile Team Explain Bloom Changes

  • Grinding Gear Games also provides some other details about the blooming in the latest version of Path of Exile, "Harvest".

    As the team switched to more PBR (physical based rendering), the graphical changes were clearly in preparation for Path of Exile 2 (please read the hands-on operation here). If you are not familiar with POE Currency, it basically simulates the light diffracted through a virtual camera.

    However, if used improperly, this effect can be annoying. For this reason, Grinding Gear Games has improved the blooming effect of Harvest,

    "With the release of the Harvest version, we upgraded to the new Bloom system, which looks much better and the basic performance cost is the same as the old system. Since this system can handle Bloom correctly, "Fake Bloom Particles" are no longer needed. , And have removed as many "Fake Bloom Particles" as possible throughout the game. This is a long process, but it improves performance because the effect now does not require too many particles (because the Bloom shader is lower The cost of performance is part of Bloom)."

    However, players do not like this new trick, so the team provides some open options. First, they can solve current problems. They can also allow players to completely disable the effect by restoring previous false bloom particles. However, there is no simple solution,

    "We understand that for players who make Bloom feel uncomfortable, this can be frustrating. Unfortunately, there is no simpler solution than this. It takes time to solve all problems. We expect to be at Harvest Resolve most of the bad cases before release, but the impact of lock-in makes this much more difficult than expected."

    This update has made some changes. Fortunately, players love these changes. Although there are better updates in skills, for novices or players who want to reach new heights, POE Orbs Xbox It is undoubtedly the best way. Players experience more fun, which is also the meaning of the path of exile.