I'm not able to OSRS Gold

  • I'm not able to OSRS Gold  the female voice. I'm at a loss as to what would be the person behind the door, maybe someone associated with Zaros? I just hope that it's a fascinating person and that there's a reason behind the door. Fight, stab and kill. Update

    I'm seeking God to grant them access to the random generator for Dungeons so that they can increase their challenge level before their boss. If you're looking to promote cooperation, why not use a mechanic in which a player is disabled and someone else must liberate them. It is true, but if the random dungeon creator were to be employed, it would need a max level to deal with any difficulties. So, you won't get in danger if the whole of the dungeon is suddenly shut off by a single door.

    I think that the idea of disabling would be awesome and would be in line with the notion of teamwork. If they were to take To'kash's deep freeze attack but make it so it targets only one player at a time, and has a lengthy time period during which it does not melt (Not infinite though so when caught on your own, there's a chance to escape) which would require players to be part of a group consisting of two.

    For bosses that are more difficult, I can imagine them throwing in a lot of Dung bosses of the future with a few things you must do to win. Although some bosses might be less effective than others (Lexicus comes in the mind) I think it's a good idea to change the methods that are used to kill them. This would make for exciting boss battles.

    Jagex and the Dangers of a Half Assed Wildy

    With all the recent uproar over the revival of the wilderness, I'll take a more indepth look at what this could mean to the game, and how the new rules that have been introduced in the past few years will clash with what we now refer to as "the wildy" and the problems that this creates.

    Firstly lets talk Buy RuneScape 2007 Gold the boundaries of wilderness, prior to 07 there was no safe zone and, as the basis of the current wilderness design that has safe zones included. Although you could think that they should be kept, they hinder the movement of the current fights. It encourages players to move into safe areas, and focus on fighting within the zone.